Factorio 0.15.10 Released

Factorio 0.15.10 Released

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Factorio 0.15.10

Changes

  • The rail block debug visualization in Factorio download game has been just added.
  • The max wire distance of every circuit connectable entity is increased from 7.5 to 9.
  • Steam that you see in the game is currently internally a separate fluid coming from the hot water.
  • From that, the coal liquefaction recipe can require steam instead of water.
  • Elements like the terrain, shadow, or smoke sprites are arranged and sorted into many different sprite atlases in order to optimize GPU memory access during rendering.
  • Graphics
  • The burner mining drill in the high resolution is added.
  • Thus, the normal resolution version is replaced later.

Bugfixes

  • Speed-module-3 recipe typo is fixed.
  • The bug, where downgrading underground belts by fast replace did not work even if you output piece close enough, is fixed.
  • The issue, when robots trying to repair each other would not operate in the right way is, fixed, too.
  • Now, the description level of technologies having multiple levels merged into one slot in the technology GUI is more understandable.
  • The crash happens when you loaded the old modded saves in the vanilla Factorio multiplayer game is improved.
  • Fixed the bug where it did not allow players to quickly transfer the blueprints to other people
  • Fixed the issue when crashing into rocks with your vehicles made no sound
  • Fixed the problem related to blueprint preview icons scaling and size to become consistent across all of the areas that they were shown
  • Fixed the bug when you could not remove the blueprint from the trash slots that you didn’t want anymore
  • Fixed the matter that the storage tanks used four directions to move although it was visually shown 2 only so they would conflict in blueprint after that
  • Fixed the crash when you loaded the blueprint storage while you were also roaming save file
  • Fixed a helpless error where a locale was not correct for a scenario
  • The bug of the possible desync involved the inserter circuit network stack size control is fixed.
  • What made the number of multiple passengers in a train could cause the erratic behavior when trying to drive is fixed.
  • Fixed the bug of manually inserting the satellite into the silo when the auto launch was enabled would not release the rocket
  • Fixed the crash occurring where killing yourself with the your weapon
  • Fixed the bug happening when pressing F12 could freeze or crash Factorio download game.
  • Fixed the circuit network controlling the rail signal sometimes could not turn red when building rails
  • Fixed the crash where you would start the tutorial at the same tick as auto-save starts
  • Fixed the impossibility when scrolling the active blueprint in a blueprint book if the scroll bar was visible
  • Fixed the crash when you exited some modded games
  • Fixed the bug that Factorio multiplayer game could not keep the file permissions when you saved a map
  • Fixed the issue that the blueprint library would not memorize the player filter after you opened a book
  • Fixed that player names in the blueprint library were not classified
  • Fixed the blueprint book tooltips where would flicker when the own inventory was made different
  • Fixed the issue of desync when catching up
  • Fixed desync when adding or deleting blueprints to the book in some situations
  • Fixed a few crashes loading invalid combinatory parameters

Modding

  • Factorio download is an amazing online multiplayer game in which you are able to be detected once you engage a game if any mod that you are utilizing is broken such that taking part in the game could cause desyncing
  • Fixed the problem that exiting the mod settings GUI with no changing anything could think in a wrong way you altered settings in a few cases
  • Fixed the crash when you started to load mods control.lua produces an error
  • The favorite serve icon is added to the utility sprites
  • A global table ‘mods’ which is considered a mapping of mod name is added to the available mod version during prototype loading

Scripting

  • Some troubles connecting to missing Lua docs in Factorio download are fixed.
  • The information about settings stage is added to the data life cycle.
  • Fixed the crash when trying to generate stickers on entities that didn’t assist them
  • Fixed the issue that LuaGuiElement::surface_index was using 0-based indexing
  • Fixed that LuaEntity::graphics_variation was controlling 0-based indexing
  • Also, fixed the complication where LuaItemStack::active_index was using 0-based indexing
  • Fixed rendering of icons layered in the custom GUI
  • Aside from that, the ‘item’ and ‘tag’ have been added to the robot built entity or tile events.
  • LuaEquipment::burner read is added.
  • Besides, LuaEntityPrototype::crafting_categories read is also inset to the game.
  • The support for setting ‘tags’ and ‘’custom_description’ is added when you make items through Lua.
  • Added support for setting ‘tags’ and ‘custom_description’ when making items through Lua.
  • The LuaBurner::burnt_result_inventory read is a necessary part added.
  • LuaInserterControlBehavior stack size read/write is no exception when being added recently.
  • LuaTrainStopControlBehavior enable/disable conditions is added to Factorio multiplayer game.
  • You can find LuaTransportBeltControlBehavior enable_disable, read_contents, read_contents_mode read/write at the moment.
  • LuaTrain::id read has been attached.
  • LuaEntityPrototype::supply_area_distance read along with LuaEntityPrototype::max_wire_distance read and LuaEntityPrototype::max_circuit_wire_distance read are added.

Thanks for your reading!

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