- When connecting is refused the username is included in the log message of Factorio download
- Copying the entity settings from a disconnected entity will not disconnect circuit wires anymore.
- Trains in the manual mode of Factorio download game now have twice the penalty and the train in the manual mode without no a player will have 2.5 times.
- Reactors production can use up the fuel cell when it is entirely consumed instead of at start.
- The reverted flamethrower turret liquid consumption changes from 0.15.5. It will use 3/s instead of 30/s.
- The Flamethrower turret will not shoot when it is in the preparation state.
- The /color command defaults alpha to 255 if not specified.
- The default requester chest paste multiplier for nuclear reactor recipe is reduced to 1 and for centrifuge recipe to 2.
- Inserters in Factorio multiplayer game will no longer take the fuel from locomotives. From that, they will take the burnt result items if the locomotive fuel utilizes that system.
- The production science pack recipe to be in need of assembling machine 1 instead of pumpjack is made different.
- Aside from that, the science pack 3 to require electric mining drill instead of putting together machine 1 instead of pumpjack is changed.
- Besides, the crafting time has been adjusted, for example, Oil refinery 20->10 Pumpjack 10->5 Chemical plant 10->5 Lab 5->3 Roboport 15->10
- The mining time of the storage tank is reduced from 3 to 1.5 seconds.
- Meanwhile, the mining time of the reactor is increased from 0.5 to 1.5 seconds.
- Also, the underground belt length is increased (basic, fast, express) from 5,5,5 to 5,7,9.
There are tons of bugs fixed in the new patch for Factorio download. They are related to:
- Clicking locomotive from zooming into the map view would make the color become different and show fuel for a few other locomotives on the train
- The construction bots could repair the vehicle from a distance
- The rocket silo or other GUIs would conceal the completed in-game dialog
- The boiler could output another fluid than its input
- The inserter would sometimes announce a few bad values to the circuit network. The pump recipe description had the incorrect pumping speed
- An improper error message when loading headless save file did not subsist
- The ‘Input action fragment is missing’ crash where would sometimes occur because of packet mislaying
- The crash that altering the size for the Factorio download game’s window while having an assembling machine level 1 GUI open
- The alternative zoom controls would implement nothing in the map editor
- A few cargo wagon spritesheets were offset by one frame
- It was very difficult or impossible to pick out the character corpse through some entities
- The blueprint book GUI could scroll to the top after each click
- The crash when you were trying to disconnect non circuit connectible entities utilizing Lua::Entity::disconnect_neighbour
- Calling Lua::Entity::disconnect_neighbour would detach more wires
- The mod settings corruption when you took away mods included mod settings. But, you should remember that this will reset all of them
- The incompatible picking of resource patched on the map of Factorio multiplayer game
- The GUI sorting when you reset mod settings
- Releasing a blueprint onto a book icon in the library GUI could drop that item in the highest level instead
- The blueprint library sometimes stopped opening up books
- The GUI scaling issues with the assembling machine GUI
- The desync involved the on_selected_entity_changed event
- The atomic bomb launching speed cooldown did not operate
- The continual combinatory GUI when their name was bigger than the rest of the GUI
- The reactor did not give out the fuel in the description
- Making the requester chests blueprints with ‘set requests’ could make a similar to the existing requirements in the blueprint
- Removing saves with the Delete key would not keep focusing on the saves list
- The crash when mining rails while you were having the ‘show rail paths’ debug option permitted
- The infinite loop when you were moving entities from an independent type to a roboport type
- The technology multiplier did not put in an application for an infinite research
- Filtering the server list for games with mods
- Checking mod version for the automatic mod download
- The flamethrower turret could not launch the last single shot which was equivalent of liquid
- A crash where exiting the server list
- The bug of ‘Right mouse button to open’ in the opened armor
- The blueprint library would not allow you to use the scroll bars for the shared blueprint book
- The resource patched in unmapped areas could be checked on the map
- The rail ghosts could not be out over ghosts of the enemy force
- The sulfuric acid fluid icon
- The icons are asked to have the accurate size, which can be overridden by icon_size property.
- Changed 32x32px for entity, fluid, item, item-group, recipe, technology, virtual-signal
- Modded 128x128px for achievement, tutorial
- In case the icon path provides the base mod, technology icon will be expected to become 128x128px and item-group icon 64x64px.
- The default sizes may be removed and the game will require icon_size to be always specified.
- It’s impossible to teleport any rolling stock or the train stop!
Fixed many issues and added something interesting to the cool Factorio download game such as:
- LuaChunkIterator could be invalid and crash the game if it was used
- LuaPlayer::mod_settings read – the runtime player mod settings for the given player is added.
- Added LuaEntity::temperature read/write – the temperature of entities using the heat energy source kind and reactors with heat pipes
- Finally, LuaEntity::get_burnt_result_inventory has been added.
Thanks for reading!