Factorio 0.16.0: Features, Graphics, Balancing
We will introduce to you all of the information that the new update 0.16.0 is reserved for the Factorio game.
- Added the cool logistic buffer chest, the corresponding system will need available items
- Added the artillery wagon and artillery turret which can auto fire at biter nests with worms
- Added cliffs to the Factorio game
- Train block visual image
- Setting up life forms on the top of the same ghosts will revive them!
- Train schedules, wait conditions in Factorio steam will be arranged again when you click and drag.
- New mini-guides: Construction robots.
- Belts, underground belts, with splitters can rapidly replace each other.
- Roboports will offer repair packs for robots.
- Logistic request tooltips will indicate the count of objects in the requester and in the network.
- Inventory can be filtered.
- Other terrains and another terrain generation, all of these will have transitions with water.
- Map generation dialog can include a preview.
- Ctrl-Delete will remove words in a text field instead of one by one.
- Setting down the output underground belt as the ghost in the right method will continue to have its type as the output underground belt. Additionally, underground belts can respect near ghosts and be output when there is an input ghost in reach. Underground belt and pipe ghosts when they are suspended display outline of the position they will attach.
- The headless server will save the Factorio download game if the last person leaves and auto-pause begins.
- Added the assistance in order to disable debug settings for non-admin users in multiplayer through the /config command
- Releasing items on belts in Factorio in a manual way will not spill them if they are not suitable for the belt.
- Trees will be shaped in the generate-map GUI.
- Hotkeys can be not bound when you click the right mouse button.
- The circuit network can recognize the rail chain signals.
- Small and medium electric poles will be reset swiftly.
- In Multiplayer, you can control as passengers in cars or tanks.
- You can turn on electric poles and power switches from the zoomed-to-world view.
- The terrain in Factorio game will be configured in the generate map GUI.
- If you hold an offshore pump, building spots will be highlighted immediately.
- After desyncing in multiplayer, the game cannot auto connect. A dialog with more details will appear instead.
- Map visualizations will act when they are in zoomed in map mode, in which, the normal and map views will be linked, depending on the radar/player coverage.
- More entities in the high resolution in Factorio game such as laboratory, radar, worker or combat robots, combinators, electric & circuit wires, pumpjack, storage tank, player, solar panel, lamp, roboport, tank.
- The terrain is supported by that.
- Blueprint previews and ghost entities will own walls, pipes, and belts.
- New alert icons
There is a long list of details of balancing for the Factorio download game:
- Deleted Assembling machine 1 from the production science pack
- Altered the nuclear reactor stack size to 10
- Shifted the cluster grenade recipe in Factorio game to military 4 research
- Not only that, adjusted the uranium ammo prerequisite from military 3 to 4
- Mines or bombs can generate 2 per craft
- Slightly changed recipe craft times to higher-quality reflect the current ingredient count
- Did not keep the old terrain building size limitation off your reach
- Biters in Factorio game will remove less with the distance and you will meet fewer them
- Resources will be scattered more. Thus, patches will be larger. So, it is pretty easy to mine.
- Try to seek uranium because it will not appear near the starting zone!
- There will be 1.49 times more iron in Factorio game in order to pay back the extra iron asked in a classic game.