System Setup Tips
- Leave lots of space around machinery for inserters, belts, and the system to expand.
- When you get more experience, you can find which components that you are looking for most of and you can plan to finish it better.
- Don’t mix items unless they stand in two separate columns! Mixed belts will never turn out in a good way.
- Use a separate belt for each type of the products. Dual belts are not bad for assemblers having multiple ingredients.
- Upgrade belts or assemblers will stop if they can’t unload products.
- Logistics bots can transport stuff. But, they will consume lots of power.
- Check the items’ requirements if you can build them on the same supply lines.
- If you mix ore, use Filter inserters to separate it to avoid mixing again.
- The main bus design is the useful way to build a factory. It is also common. Splitters and Underground belts can peel off belt lines.
- The Main Bus should include Copper, Iron, and Steel Plate, Circuits, Plastic, Advanced Circuits, Processing Units, Batteries.
- The easy way to construct a main bus is having four conveyor belts, 2 spaces, , 4 conveyor belts, 2 spaces, etc.
- You can create items without belts or at least very few of them. Fast inserters can transfer items requiring dedicated machines to the machinery directly.
- Chests placed between assemblers can be Passive Providers in mid or late game. You can stock the inventory with something like conveyor belts, splitters, inserters, and more.
- You should consider placing siphoning chests on main lines with an Inserter feeding them. Also, limit it to around 5 stacks in early game and more in late. Thus, you can resupply when crafting. Iron, Copper, Steel Plate, Circuits, Advanced Circuits, Processing Units, Gears are recommended. Next, you can turn chests into Passive Providers as well as gain items delivered to you.
- Place your siphon chests if you intend to use bots to transport a large number of materials. The regular production will be guaranteed to collect some materials.
- Don’t let OCD overwhelm you!
- Create dumping chests to recycle materials.
- When everything gets overloaded, you need to consider 2 or more belts for iron and copper. Territory in Factorio download is inexpensive.
Have a max use of available space, braid pipes as in the Light Oil Cracking design below.
System Setup Guides
Early Game: Basic Ore Processing
When you have enough materials to craft furnaces, you are advised to pick automatic fueling. Combine ore and coal by using the dual Line technique. Regular or even Burner Inserters will load furnaces.
Early-Game: Basic Ore Processing, Design 2
Have more technology for this design. Long-Arm Inserters can’t grab coal from underground. The power poles in the middle power all inserters on the central line.
Early-Game: Basic Ore Processing, Design 3
It uses splitter to combine ore and coal on a half side of the belt. You can add a space between furnaces to maintain power poles.
Steel takes 5 times to process as iron Plates. So, you can receive the Iron Plate production. Mirror on the opposite side if you need more production.
Electric Smelting, now with Side-Loading!
Side-loading can produce fully-compressed belts.
Space-Saver Ore Production
This design can save space and generate max use of Fast Inserters. Its drawback is that it can’t easily repeat in-line due to the wave sections are 4 squares, and furnaces are 3 squares wide. Create some tiny blueprints to complete the main structure first. Add power poles and inserters manually.
Circuits (Green Chips)
The design uses 3 Copper Wire Assemblers. The Iron and Cooper Plate Belts should be closest to assemblers to take advantage of Fast Inserters.
Green Circuits – Leaf Vein Design
It can facilitate having very long columns of green circuit production. While Iron and Copper move left, circuits will go to the right.
It can distribute materials effectively. The chests between assemblers will start as iron. They will be improved to turn into Passive Providers and Requesters after that.
Have more spaces for inserters to drop products and pick up coal.
Advanced Circuits (Red Chips)
It is the design of Bentham’s, which using a nice arrangement to connect assemblers to all materials. One Copper Wire Assembler can feed 8 Advanced Circuit Assemblers.
Processing Units (Blue Chips)
They require a very large amount of circuits to craft. Long-Arms can lunge from the belt of half Advanced Circuits, half greens. Sulfuric Acid Flows between buildings.
System Setup Guides 2
- You will start by grabbing green and red circuits off the main bus. Then iron and gears on another belt.
- Near the gear factory, place an assembler for red inserters. Skip three spaces, yellow the inserter assembler, skip 3 spaces, etc. until you have assemblers for red, yellow, blue, and green inserters.
- In the three space gap, you can drop a chest. Limit the chest with the red X on the box or with a wired condition.
- Add inserter arms to attract materials.
All Inserter Versions:
- Begin by clustering green and red circuits, then iron and gears.
- Place an assembler for red inserters next to the gear factory.
- In the blue inserters, you will see two different destinations.
- White stack filter inserters grab from the green stack inserters’ box.
- All available inserters will ensure that the planned designs will not lack any component.